The idea
A Chrome-dinosaur-style runner with a developer twist: jump the bugs and merge conflicts, stay under the 500 errors and grab coffee for points.
What I built
The game runs on a single HTML canvas with no libraries: physics with variable jump height, dino-style obstacle pacing that ramps up gradually, high scores, pause, touch controls and a secret “Super Mode”.
The mascot is original pixel art, drawn as text grids and compiled into a sprite sheet by a small build script โ front and side views, run cycle, jump, power-up and knockout animations.
Outcome
A fun side project that shows attention to detail โ play it in the Arcade.